Maria
Mishurenko
Multidisciplinary designer and product leader · Brooklyn, NY
I'm a hands-on designer and product leader. I've worked across apps, games, VR, installations and film, and I still build the things I design. What I'm best at is taking something complicated and making it simple enough to be interesting.
I'm drawn to luck, synchronicities, dreams and identity — the parts of being a person that resist being measured. Most of my work is in education, wellness, mental health and spirituality, where that kind of curiosity turns out to be useful. Open to collaborations and consulting — and to meeting people thinking about the same things.
Work
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2024–2026
Director of Product · Matter Neuroscience
- Led product strategy for a consumer neuroscience app named Apple App of the Day twice.
- Directed AI feature integration across product and behavioral science.
- Partnered with a Stanford study team on research-informed product work.
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2021–2023
Lead Spatial Designer · Prisms of Reality
- Designed and developed 50+ middle-school lessons in algebra, geometry and science.
- Deployed across 190 school districts in 36 states.
- Built prototypes, gameplay flows and shaders in Unity and C# for Meta Quest.
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2020
Bizarre Barber
- VR action game, funded by Meta and the NYU Game Center Incubator.
- Released on Oculus Rift, Steam and Viveport.
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2015—
Co-founder · Synesthetic Echo
- Immersive design studio making games, installations and technology demonstrations.
- Led product and experience design, interaction programming and technical art.
- Secured funding from Meta, NYU Game Center and academic partners.
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2017–2019
MFA Game Design · NYU Game Center
Recent
Dream Window
A private dream journal for iPhone. Record your dreams by voice and collect the symbols that return night after night.
Contact
maria [at] synestheticecho [dot] com